Learning Outcomes
- Demonstrate a comprehensive and critical understanding of the techniques and methods relevant to visual storytelling in various contexts.
- Demonstrate a systematic and critical understanding of the breath and depth of knowledge in a range of techniques and methods appropriate to the field of visual storytelling.
In
the creation of the teaser posters a range of relevant skills were applied in
order to create the final result:
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Research and design process for teaser posters |
The
methods use during development of the images reflect the current model of
procedure. First a mood board of useful and informative images was gathered,
after which came a series of thumbnails, followed by experimentation, utilising
many different effects available in Photoshop to inspire a broad range of
possible directions in which to take the final images.
- Research and synthesise diverse visual materials to inform design solutions
Creation
of the key moment above was informed by research such as
that shown on the mood board next to it. These are screen captures from science
fiction or fantasy films and television that demonstrate the storytelling
capability of a single camera shot. The successful features include unusual
camera angles, an appearance of distance, inclusion of character, silhouettes,
light and darkness, action.
- Develop argued conclusions regarding industry and professional requirements
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key moment 3 - playing |
The
role of a piece of concept art affects the style and level of polish to which
it is executed: for example, the above Key moment is made to convey the mood
and character of a potential film to parties who may get involved with
producing it.
Elements
which may be looked for by the target audience of this type of concept art are
character, environment style, mood and story, among other things. It is
therefore important that the art convey the vision of the art director (in this
case, the concept artist) in all of these categories, which means that emphasis
should be placed on generating something approaching the final shot that would
be seen in the film rather than a highly detailed illustration.
The
art could reasonably contain a percentage of ambiguity in character
representation and the function of environmental features, for example.
Ambiguity can create the basis for discussion of what these details could
potentially be. As a concept artist is essentially the propagator of an idea
that may be taken up and changed during the production of a film (for example),
producing too polished an image might be counterproductive, not to mention too
time-consuming, although the image should be inspiring enough to encourage an
investment in the idea set forth.
- Plan and implement appropriate skills in the creation of visual work
The
images below demonstrate skills necessary for the creation of concept art.
Clearly
executed sketches are invaluable tools during the creation of a polished image.
These line drawings helped me to plan key moments and the story board,
respectively.
A
well-conceived base layer improves the standard of the final images by
providing a clear direction for the art.
- Systematically gather and evaluate information from a diverse range of sources relevant to visual storytelling.
In
the creation of the poster a large range of relevant skills were applied in
order to create the final result.
Images
of similarly designed pieces were gathered and their successful and comparable
characteristics identified to be applied to an original design.
The
production of the poster piece was a process of trial and error, applying
different colour and content within the identified guidelines of poster design.
The
potential story behind ‘Sphereprison’ is hinted at through the inclusion
of sympathetic and antagonistic
characters, their roles shown through their presentation via placement and
colouring: the sympathetic characters are better lit, their stances open but
cautious as they approach the viewer, and they are dwarfed by the shadowy,
monochromatic face of the psycho warden character at the top. The decision was
made to reduce the intensity of the environment colour in order to centre the
viewers’ attention on the more colourful characters. This decision was also
made based off the research which shows that high-contrast monochrome serves
well as an attention grabber. It is also for this reason that the borders of
the poster are dark, which is a predominant feature of the images in my
research.
The
sci-fi genre of the film is made clear through the use of spacecraft and
futuristic costume, ensuring that the poster serves the purpose of attracting
the right audience to the cinema.
- Demonstrate independent learning and continued personal development.
Creating
a storyboard for a set script was a learning process as I had never previously
tried to do this. It taught me a lot about camera angles, light and the role of
image manipulation to create slight adaptations from previous images in a time
efficient manner.
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final 9 panels of storyboard |
- Reflect on practice and identify strengths and weaknesses in own work
A
stronger piece is the poster. The reason for this is that it fulfils its
purpose well of being eye-catching from a distance through its high contrast,
centrally-focused composition and characters. An effort was made to keep the
design simple and ensure the compositional elements did not let the eye wander
from the centre of the frame, which I think has paid off.
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